import java.awt.Graphics;
import java.util.*;
public class Point
{
double x, y;
int X, Y;
public static double splitting_y;
public Point()
{
x = 0;
y = 0;
}
public Point(int _x, int _y)
{
x = _x;
y = _y;
}
public void scaleToSize(int xbound, int ybound)
{
X = (int) Math.floor(x);
Y = (int) Math.floor(y);
}
public void draw(Graphics g)
{
// poly.draw() should be called before this, or else X
// and Y might not be right
g.fillOval(X - 3, Y - 3, 6, 6);
}
// a whole bunch of stuff to sort the points
public static int left(int i)
{
return i * 2 + 1;
}
public static int right(int i)
{
return i * 2 + 2;
}
public static void max_heapify(Point a[], int i, int heap_size, PointComparer c)
{
int l = left(i);
int r = right(i);
int largest;
if(l < heap_size && c.compare(a[l], a[i]) > 0){
largest = l;
} else {
largest = i;
}
if(r < heap_size && c.compare(a[r], a[largest]) > 0){
largest = r;
}
if(largest != i){
exchange(a, i, largest);
max_heapify(a, largest, heap_size, c);
}
}
public static void build_max_heap(Point a[], PointComparer c)
{
int heap_size = a.length;
int i;
for(i = (a.length - 1) / 2; i >= 0; i--){
max_heapify(a, i, heap_size, c);
}
}
public static void exchange(Point a[], int p1, int p2)
{
Point temp = a[p1];
a[p1] = a[p2];
a[p2] = temp;
}
public static void sort(Point a[], PointComparer c)
{
int i;
int length = a.length - 1;
int heap_size;
build_max_heap(a, c);
heap_size = a.length;
for(i = length; i >= 1; i--){
exchange(a, 0, i);
heap_size--;
max_heapify(a, 0, heap_size, c);
}
}
}
syntax highlighted by Code2HTML, v. 0.9